The Herald Bulletin

November 22, 2013

Lords of Waterdeep released for ios

Adventure board game gets great treatment

By Rick Teverbaugh
The Herald Bulletin

---- — There’s two paths that can chosen when converting a board game into an

iPad product and both can be fraught with as many dangers as the streets

and back alleys of Waterdeep.

The product can faithfully recreate the board game experience as

completely as possible. Or it can go for an enhanced or slightly different

experience completely. Considering the astounding popularity of Lords of

Waterdeep from Wizards of the Coast, this choice was probably not a

difficult one.

Playdek, one of the premier companies at producing quality board game

conversions for the iPad, worked closely with Wizards to make the ios

version of Lords of Waterdeep as close in every detail as was possible.

For those not familiar with the board game, players take on a role as one

of the Lords of Waterdeep. The object is to recruit adventurers and other

resources to fulfill quests, which earn that Lord victory points. Once

eight rounds have been completed, the game ends and the most successful

Lord is the winner. Each Lord gets different bonus points for doing

specific things within Waterdeep.

This game is, at its heart, a worker placement game, meaning that players

will put agent pieces on the board to do whatever action is associated

with that area on the board. There are a limited number of those agents

and that number varies depending on the number of players in the game. The

fewer the players, the larger the number of agents.

Playdek’s adaption of this game for the iPad is stellar. It is hard to

image a better rendition of the game electronically than this one. Those

new to the game will especially appreciate the numerous tutorials

available before playing.

Because each player needs to keep track of the number of each type of

adventurer to which he or she has access in their tavern, along with gold

resources, quests not completed and completed, intrigue cards and agents,

it is necessary for some of the details of that to be minimized much of

the time. But a simple double click of a particular icon will make those

details available.

Some other additions to the game make it a quicker and easier game to play

than the tabletop version. One of those features is that each quest card

that a player can complete is highlighted to alert that player.

The game can be played offline solo against up to four computer players of

varying skill, by two or more players passing the iPad around or online

against human foes who are linked together through Playdek’s reliable system.

Perhaps the one complaint that the tabletop veterans of the game might

raise is that the number of buildings that can be erected in this version

is limited to the spaces on the board. That isn’t the case with the

tabletop version. Wizards of the Coast worked with Playdek and approved

this change.

Otherwise, this is a faithful and graphically spectacular version of the

Lords of Waterdeep. For those who wish they could get the game to the

table more often, this will indeed fill a gaming void is a completely

engrossing way.

The game is available in the iTunes store and sells for $6.99.