Well over two years ago now, Fantasy Flight Games released Blood Bowl Team Manager The Card Game.
Quite honestly, the news of the impending release was giving a mixed reaction. Fans of the popular board game Blood Bowl, played with miniatures and released by Games Workshop, were skeptical to be kind about it because it wasn’t their beloved game. There was no field, no miniatures and none of the in-game strategy and mayhem that made the board version so popular.
People who weren’t fans of the board version saw very little reason to get excited about that same world and sport captured in a card version.
Even FFG seemed initially to be lukewarm about its own game as for close to two years, nothing was released in support of the new game.
But something happened to BBTM. People played it. Almost universally, the reaction was positive from Blood Bowl fans as well as from those who weren’t. It became easier and easier to find games being played from local hobby and game shops to the larger conventions.
There is good reason why this happened and it is a very simple one. The game is fun.
Games can be played in 60 minutes, they capture the feel of the original game and there is a wealth of strategy. At its heart, Blood Bowl is a more than slightly blood-thirsty version of football, complete with a spiked ball and heavily armored players from the typical fantasy world inhabitants.
While the actual team names will mean little to the non-followers of the original game, the six teams that comes with the base game include squads of humans, dwarves, wood elves, Skaven, orcs and one team made up of a variety of roughnecks and miscreants.
The goal of BBTM is not to actually score points to win games. The games themselves are abstracted into highlights of games and the side which is most impressive in those highlights and in tournaments held along the way, will be able to recruit star players to improve their rosters as well as improvements of all kinds to help in future battles along the season.