This turn order continues until one or more players have 20 or more invention points.
What causes this game have such replayability are the Twist cards. There are 36 of them and two are used in every game. The cards will change some of the basic rules for how the game is played and/or scored. The Twists used for each game can greatly impact the strategy for playing the game. My first game had a Twist that made all of the inventions cost just half what was printed on the card. That meant that bags of money were less critical, but keeping blueprints in hand and creating them often were vital.
Nefarious is a game that will find its way to my table regularly, sometimes as one of the main games played and sometimes as a warmup for other games and other times a cool down after a longer, more complex challenge.
Find out more about Nefarious at: http://www.ascoragames.com/