Sometimes a game doesn't have to be 100 percent full of new ideas to be brilliant in design and execution. Rise of Augustus from Hurrican Games is just such a creation.
The game, which is being distributed in the U.S. by Asmodee, was created by Paolo Mori.
The single part that can be traced back to a past creation is the vague similarity to Bingo. But this is so far removed from that concept that people who hate Bingo or who have never played are more likely to love this game than fans of Bingo.
Gamers play the part of representatives of Augustus. In order to become Consul of the Senate, it is important to have the support of influential senators and to control key provinces to make that dream a reality. The one who does those things the best will win the game.
There are objectives in the game that are either provinces or senators. To claim influence or any one of them, mobilization tokens must be identified and brought to bear. These tokens come in the form of Double Swords, Shields, Chariots, Catapults, Standards and Daggers. Each of those in that list are less common than the ones before it.
There are 23 of these cardboard tokens and they are placed in a cloth bag and drawn out by players who rotate through the role of town crier. Each objective is a card with a number of these tokens listed down the right hand side of that card. Each player is given seven wooden pieces that represent legions who do the player's bidding. Those legions are used to cover the token symbols on the card until they are all covered. Once that happens, the player calls out “Ave Cesar.” That player then controls that objective. Once one player controls seven objectives, the game ends.