Thunderstone, though one of the earliest games in the deck building series, hasn’t lost any steam at all through the recent release of the game’s fifth expansion, Heart of Doom.
Heart of Doom adds well over 200 cards to add to the stockpile of options players have when adventuring with Thunderstone. There are a couple of new rules as well. But this expansion, more than anything else, feels like an ending of sorts to this first section of what I’m sure will be a continuing saga.
This is from the game description on the website at Alderac Entertainment Group:
“For years heroes have roamed the world searching for the legendary Thunderstones. Now, with seven in hand, the heroes must find the final stone of legend, to seal away the destructive entity known only as Doom. With the location of the eighth stone still unknown, he has begun to appear in the world. Time has run out, the heroes must face Doom on his terms!
“Thunderstone: Heart of Doom brings to a climax the battle that has been building since the first release! Heart of Doom introduces all new heroes, village cards, and new monsters to challenge your deck-building skills!
Heart of Doom also features the battle with Doom, including a special scenario to bring war to the ultimate evil!”
Certainly the Heart of Doom Thunderstone card should only be added to the mix only by the most time-tested of the Thunderstone players and only to games where several of the Thunderstones from past expansions are used as well.
One of the criticisms leveled at the game is that there is often very little consequence to losing a battle with most of the monsters that are encountered throughout the course of the game. That is certainly not true of the Heart of Doom. Failure to defeat that card means an instant ,loss for the player who didn’t pass that test.