When a player wants to lock a die, it is put on a pig board and then can't be touched for the rest of the turn.
The rides that can be constructed come in six colors and three sizes. Each player has a starting ground tile that is 4 x 4 and additional tiles can be added during the game that are 2 x 2. There are some rigid placement rules for the rides and the stands that will make the spacial aspect of the game vitally important in every game.
The components for this game are outstanding. There is far more quality here than is necessary to just play the game, but it is an extra step that turns this game from a very good one to a great experience. The rides and stands are 3-dimensional. The rides have a place for the colored robots to sit. The robots are the same colors as the rides and must match the color of the ride to be able to be placed permanently on that attraction. These robots are drawn blindly from a bag that starts with one of each color. The game gains an extra layer of strategy as knowing what colors are in the bag in what quantity plays a key role in deciding which color of ride to build.
There are cards dealt to each player that create conditions for earning extra Danari. The only way to earn Danari is by putting riders in seats and through the use of the cardsx. At the start of the game six cards are dealt and three are selected to form a starting hand. As cards are used, they are replaced. The replacements come as two are drawn and one selected.
It is easy to get a sense of who is ahead in the game but the Danari are kept face down with the denominations hidden. So there is still some suspense at the end.