Some say there is really nothing new under the sun. That may be true.
But for gamers willing to see the larger picture and look at the expanse of Seasons, they will find a game full of variety and strategy while not sacrificing a simple, elegant design.
Seasons was designed by Regis Bonnessee for Libellud Games. It is distributed in the United States by Asmodee Games. It isn’t overstating the facts that Seasons is the runaway leader as the 2012 Game of the Year.
To sit down and have the game explained is a somewhat daunting experience. There are power cards, four types of energy, a unique set of dice for each season, crystals to be collected (ultimately to determine the winner of the game) and individual player boards. All of these elements are put into motion is such a cohesive, logical game engine that even first-time players will complete a game in about 60 minutes.
Munch of the play revolves around a circular game board, which keeps track of the seasons and the year (the game is played in three of them) and also provides a chart to gauge exactly how many crystals can be obtained for each type of energy through a process called Transmute.
Players gather energy, crystals or power cards and the ability to play cards from the symbols on the dice rolled. Players will choose which die to claim from two or more options each turn so they are never just stuck with what is on one die face. That helps limit the amount of luck necessary to implement a strategy.
After each gamer has selected a die, they, in turn, will do the things allowed by the die they have chosen as well as any cards that are in play. They can cash in energy for crystals or spend that energy to bring power cards from their hands into play.