Yet at several times during the game a player may need to make a blind draw from a bag to secure more workers. When that happens, the breakdown of those workers by color is necessarily secret. But that also means a strong honor system has to be in place. If other players can't see the workers drawn, then there's no way to check that a player has drawn the correct number of workers. Play just with people who don't take the game too seriously and those you can trust not to cheat and this problem will vanish.
Overall, the game gets high praise from this corner. Keyflower is neither too simple nor too complex. It represents the theme nicely and has a good flow, providing nobody labors too long with the decision about which tile will get their bids.
The game and a promo boat tile called Key Celeste has just finished a successful Kickstarter run. Hopefully those who missed that promo will be able to purchase it in the future as a separate item.
The game is designed by Sebastian Bleasdale and Richard Breese. It is produced in this country by R&D Games and Game Salute. The game can be found in the $45 to $60 range, with $55 being the cost of the game plus Key Celeste..
For more information about it, go to: http://shop.gamesalute.com/products/keyflower-key-celeste