At the end of the game, the player with the most influence across the various classes will win...unless. That last caveat keeps the win in the dark until the very end. Because if the person weith the most influence has more rat tokens than the protection, that player dies from the plague and can't win.
All of the components in the game are quite good. The game board makes it easy to both track the influence of each player and also for those players to see how they are faring compared to the opposition.
Rattus Cartus scales well per number of players, making it a very similar type of experience for 2 as it is for 5 gamers. Adding players will provide for a bit longer game than the 30 minutes it usually takes for 2 to play this, but it isn't a significantly longer experience.
Rattus Cartus should be approached as a solid card game without major weakness. It can be for fans of the board game, for those who didn't care for the board game or people like me who have never played it.
An expansion for the game will be available soon. It is called Rattus Noblis. this is what the publisher has to say about it: "The first expansion for Rattus Cartus includes 18 different buildings with players using all or only some of them each game to provide a wide variety of play. This first expansion also includes special cards (Books, Horses, Lances, Privilegs, Wizard Staffs and Diplomats) and extra rat tokens; a second module in this expansion includes noble tokens."
The expansion is expected to reach the warehouse at White Goblin around the end of Sept., with the game getting to the U.S. shortly after that.
The game was designed by Ase and Henrik Berg.
For more about the game go to: www.whitegoblingames.com