One of the most common complaints from the deck building genre of games is that there isn’t enough interplay between the players. Those who feel that way won’t after they try Nightfall.
AEG has made its second venture into this genre an innovative one. The theme is horror as the gamer will send minions of humans, werewolves, vampires and other ghouls to wound his foes. In fact, wounding foes is the only way to win at Nightfall.
So while games such as Dominion and Thunderstone have races toward victory points without being able to do much to actually damage an opponent or keep him from winning, Nightfall specifically pits one player against another.
The wounds are tallied by wound cards. These cards are shuffled into a player’s deck after he receives them and then they actually have benefits to drawing them into his hand. That makes coming back from an early disadvantage more possible.
But there’s more innovation in this offering than interaction.
Nightfall also has a drafting mechanism that will seem familiar to people who play collectible card games. The game has several stacks of cards that are available to be included in the game. Those are determined randomly through a unique system. Each player is given a small group of cards that could be included in the game. Each player takes one of those cards that will be available only to him and passes the rest to the player seated to the left. Then players pick another card available only to them. The cards are passed again and each player picks a card that won’t be allowed in the game at all. Then a common area is established in the center of the table where eight stacks will be randomly picked from which all players may choose.