Players will then roll the dice and they all go into a pool of dice available to all players. Next there is a drafting segment where each player chooses one result in turn. That means that the luck of one player getting a poor roll can be mitigated by the fact that the player will also have the opponents' dice from which to select resources.
The resources are wood, stone, gold, land and iron and each one is a bit more rare than the one before it. Barbarians will appear on dice faces to steal resources. There are animals, which can give you advantages over your foes and villagers who can performer a variety of tasks.
There are three stacks of cards from which to draw. At the end of each turn you can discard as many cards as you like and than replenish your hand by drawing cards from either or both decks. The third deck can only be accessed by having one of each kind of animal and trading them in for one of the cards.
Game play is rapid once the rules are learned. Most games will be played in an hour or less depending on the amount of time it takes those playing to make decisions on which dice to choose.
Best of all, the game really is immersive and fun to play. There isn't much downtime. If there is one negative, it is that since the building of parts of the castle is a primary way to earn points, bad card draws can skew the odds of winning in or away from certain players. But the mechanic to discard any cards at the end of each round does keep this from being a deciding factor in most games.
Castle Dice was designed by Luke Peterschmidt, who I mostly fondly remember as being themastermind of the CCG Guardians and for being the one to guide Rage into the marketplace for Wiards of the Coast. He has done a solid job here.
For more information about the game, go to: http://www.funto11.com/castledice_main.html
The game sells for $65 and that's a good price considering the number and quality of the components.