Dicey Curves is a game designed by Matt Worden that mines a lot of new territory when it comes to auto racing games.
The game is also marketed by Worden and distributed through The Game Crafter, a site where new designers without the backing of a large company can get their creations published.
The first idea for this game is that it isn’t played with a board or some other type of solid construction representing the track. Most racing games on the market have such a track, Formula D, Rallyman, Pitch Car, etc.
“Originally, the design did have a pre-constructed track,” said Worden. “It was on a very big board and used Hot Wheels / Matchbox sized cars. At that time, I was thinking of having a modular track with interlocking pieces, like slot-cars or PitchCar do ... but the cost seemed prohibitiveWhen I changed just about everything about the game -- the dice system, the track spot and movement system, and using smaller car pawns with poker cards for the track.”
So even though Worden admits to be influenced by track-based games like Formula D and Daytona 500, he found his niche my moving the cars through a series of cards, each representing a different type of section of track.
Yet to appeal to a lot of board gamers, there had to be elements of the game that could appeal to those who aren’t hardcore racing fans. So he looked to another game to mix in with racing that was very popular yet had nothing to do with the sport.
“Another game that had an influence on Dicey Curves that isn't a racing game is Yahtzee,” said Worden. “ Since I wanted the game to play like a lighter party game, I looked for a way to pull in that feeling you get in Yahtzee when you've done your first roll and you look at the dice and try to figure out the best thing to go after.”