For instance, there is a Ring of Fire that can be set up as well as a Shark Tank. Both will inflict damage on a player’s car if not traversed properly.
I prefer a linear layout with the start at one end and the finish at the other rather than creating a complete oval or circle and making lap counts. But either option is possible.
The rulebook indicates that a looping track of 12 tiles will take about 3 minutes per player per lap so a four-player game with 3 laps would take roughly 40 minutes. A long track of about 40 tiles with the same four players would be about an hour. Trust me, the time will fly by in either configuration.
It doesn’t take too long into a game to know that there’s never been anything like this racing at the Indianapolis Motor Speedway, Daytona International or Monza. The artwork and the feel of the game is more accurately a homage to the old time hot rods that used to cruise the streets half a decade ago.
A weapon example is The Evil Eye, which moves your car forward and another car backward. An engine upgrade could be the Bloodburner V8, which boosts your move when you are getting low on petrol. There are Gator Grippers as a wheel upgrade as well as a Kraken that can join your pit crew.
There just isn’t anything about this game that detracts from the fun. All of the components are well designed and the rules are obviously well tested.
I am fervently hoping that this game is popular as I would love to see more racing teams and more track pieces and accessories available in the future.
Find out even more about the game here: http://www.cryptozoic.com/games/hot-rod-creeps
The retail price is $45, which is really reasonable considering the components and the replay value.