Someday, this era of tabletop gaming will be held in special esteem by people who will be left to chronicle this hobby.
When that happens, products like Small World Realms will be among the examples used to define this productive and enlightened era.
Realms is a tool that can be used to enhance the enjoyment of a couple of games that are already quite delightful as they are; Small World and Small World Underground. It really isn’t so much an expansion. There are already several of those already on the market and hopefully more in the planning stages.
For those who are unaware of the Small World universe, it consists of a pair of games where races fight over territories in a world that is way too small for all of them to peacefully coexist. A player wins a game of Small World by doing the best job of getting a race to flourish and expand, go into declide and then pick another race to do the same.
Both Small World and Underground have gorgeous maps. They are sized differently depending on the number of players. But both are static. Players are always fighting over the same turf. Not any longer.
- Realms contains:
- 48 geomorphic terrain tiles
- 12 tunnels
- 10 victory coin mines
- 8 miscellaneous tokens (Rusted Throne, etc.)
- 6 river border markers
- 1 game turn marker & track
- 1 rules booklet with 12 scenarios
The contents are impressive in every way. With this extension of the game, the possibilities are virtually endless for exploring ways to enjoy Small World. Not only are there scenarios for creating new game boards, but gamers can create their own maps, limited by just their own imaginations.