The Herald Bulletin

Morning Update

Rick's Rec Room

July 8, 2011

Martial Law comes to the Nightfall landscape

New minions, actions, keyword and wounds add to the fun

— Nightfall, the horror-themed game of deck building, is growing up and Martial Law is merely the first step in making this game a real monster.

The thing that sets Nightfall apart from its other deck building brethren is the confrontational interaction present in the game play. The way to win is to send minions to wound your foe(s) and to avoid those wounds. Martial Law, the first expansion, gives the gamer more creative ways to do both.

“Theme-wise it was all about exploring the urban settings of Nightfall, and how the authorities and citizens are reacting to the world,” said Todd Rowland, senior brand manager at Alderac Entertainment. “Well, urban USA to be specific. You'll see other areas in the future.  Blood Country, the next set, takes the camera out into the rural areas where the people rely more on themselves than any sort of cohesive military or police protection. As for card goals, the main focus was to introduce Feed (which will stay around in future sets) and to create more chaining combinations.”

The feed mechanic gives gamers a way to use cards in hand for more than just adding influence for card purchases.

One of the things about Martial Law that has been the source of much discussion has been making it a stand alone as well, meaning it can be played right out of the box without having the original Nightfall.

Rowland explains, “The idea for set two was timing. We were expecting, hoping, that the first set would be totally sold out by the time set two came out, with a reprint in the works. Were that the case they'd have a readily playable version of Martial Law.  We nearly hit that goal. Now Blood Country will be stand alone also, because we've gotten a lot of positive feedback on releasing the expansions in that format.”

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