The biggest reason to stay in tune with the world of tabletop board gaming is that not every great game comes from the giants of the industry like AEG, Mayfair, Fantasy Flight, Asmodee and Rio Grande.
The most recent and best example of this fact is BattleCON: War of Indines from Level 99 Games.
Quite simply, there has never been a tabletop fighting game as good. War of Indines (pronounced Indanes). While the video fighting games from which this game is patterned, are mostly hand-eye coordination fests, War of Indines requires thought and spatial considerations.
Game designer D. Brad Talton Jr. has long been a fan of the fighting genre.
“It's something I'd always wanted to do,” said Talton. “My friends and I had been playing fighting games all through high school, and as the game designer in the group, I had already done a bunch of closed circle games - small-scale customizable games that were only designed to be played by that circle of friends. I made numerous attempts at a fighting game style of card game, but none seemed to work out too well--there were always too many variables to effectively balance, and the required card count (300+) to make one interesting was pretty daunting.
But a change in the card gaming landscape gave him an idea.
“It was around the point that LCGs (Living Card Games from Fantasy Flight) began launching that I had the idea of perhaps applying that same plan to my game--I could give each fighter his own deck of about 30 cards, then players could duel it out,” said Talton. “As I began writing the cards though, I started to notice a lot of repeats. Everyone had 2 or 3 heavy punches, everyone needed an evasive maneuver of some kind, everyone had a fast attack and a slow attack and etc.”