Because of the game's unique mechanic, the pair of attack cards used in a beat won't be available for the next two beats. There are two discard piles. After each beat, one pile goes into the player's hand, the second pile becomes the first pile and the cards just played become the second pile.
Each character has 20 life points and each duel lasts no more than 15 beats. Attack pairs have range, power and priority. The range is how far away an attack will hit, how much damage it will do if it hits and which attack will hit first. There is a game board to keep track of the character movement, which plays an integral part in the game.
An attack that does damage can stun the defending character and make that character's attack not take place at all. Some attacks have stun guard, which can keep a character from being stunned if the damage is less than the stun guard value. Some have soak, which will reduce damage from being dealt.
This might seem like a lot to learn but it really doesn't take long to learn it. But it does mean that a new player is likely to take a beating from an experienced player, right?
“A complete slaughter,” said Talton. “That's the way it should be in a skill-based game. You wouldn't expect to win your first game of Chess against a skilled player, right? That said, the newbie to competency curve is pretty quick, so it doesn't take more than a game or two of total dominance before a creative player starts finding ways to outplay his opponent. The learning curve isn't very long, but it can feel steep when you start.”
War of Indines was a kickstarter project and the next edition of the game, Devastation of Indines, has just launched as kickstarter (http://www.kickstarter.com/projects/level99games/battlecon-devastation-of-indines-a-dueling-card-ga). It will be a stand-alone project. But it can be combined with War. There will be 18 more characters.
“We have all sorts of plans for the upcoming games in the World of Indines series, including Devastation,” said Talton. “For now, I'd like to keep future plans under wraps but I can say that we want to take the world and spin it into different genres--party games, RPGs, maybe even a video game.
As for the iOS version, we are hoping to update again early next year.
Whatever the future direction of the game, the BattleCON system is a real jewel for its variety, strategy and ease of play. I am completely hooked on it and every fighting game fan needs to put this on the must-try list.
You can find much more on this game including videos on how the game works at: http://www.battleconnection.com/