- Rick's Rec Room
Panic on the rise with The Wizard's Tower
Castle Panic is the best co-operative board game I’ve yet played, especially in terms of creating the need to work in tandem and creating real tension.
For those who don’t know of the game, it puts the gamers inside a castle trying to withstand an onslaught of monsters bent on its destruction. Through an ingenious system of random monster movement and appearance together with a variety of abilities, there is no easy way for the gamers to survive. In fact, my experience has been that more than half the time they don’t.
Eaten by Zombies gives fresh deck building experience
Since Dominion proved to be such a popular game, deck building as a genre has been created and is ever expanding. The challenge has been for game creators to come up with something fresh that would make the game stand out among the others.
One game that has succeeded on all counts is Eaten By Zombies by Mayday Games. The game is designed by Max Holiday. The idea is to be the last person not to be gobbled up by a hoard of rampaging zombies. The game is designed so that avoiding that eventuality is very difficult and even a three- or four-player game will be over without going on a long time.
Xtra Innings takes gamers into every pitch
Most baseball tabletop games on the market are tied to recreating players, teams and seasons from the past. They try to replicate the real-life abilities of those players and bring them to life for the gamer.
Xtra Innings takes a different strategy by focusing on just that, the strategy of the sport of baseball in a one-on-one format within the context of a card game.
Racing game throws Curves at genre
Dicey Curves is a game designed by Matt Worden that mines a lot of new territory when it comes to auto racing games.
The game is also marketed by Worden and distributed through The Game Crafter, a site where new designers without the backing of a large company can get their creations published.
Small World gets a little larger
It has been called Risk with benefits and that’s not a totally inappropriate tag to hang on Small World, a fantasy global conquest game from Days of Wonder.
Small World came out in 2009 and was designed by Philippe Keyaerts. Though there was some detractors who didn’t favor the game’s simplified combat, many realized the many strategic and tactical nuances of the game.
ScrumBrawl mixes sports arena and fantasy setting
Theme is often a big attraction for a game to attract players. Too often it often feels slapped on by game creators as an excuse for clever and innovative mechanics to work.
That’s certainly not the case with ScrumBrawl, published by VicTim Games, which is essentially made up of Tim Bugher and Victor Moyer.
Stringing dragons goal of new Looney Labs game
Seven Dragons is the latest gaming creation from Andrew Looney and Looney Labs, but anyone who has played the game Aquarius from the same company will recognize many elements.
Ascension adds to momentum
Since taking off at the 2010 GenCon, Ascension from Gary Games has shown no signs of slowing down.
Ascension’s first expansion, Return of the Fallen is ample evidence that the design team has fallen short of ideas for this deck building genre entry.
Stratego: Never grows old strategy game
Sometimes even the most long-standing board games get pushed aside and often forgotten by a new generation of tabletop gamers in favor of the new creations.
Certainly some survive. There’s Monopoly, Rook, Sorry and Yahtzee to name but a few. One of those survivors is Stratego.
Review: Quarriors may be best tabletop game this year
Quarriors is a must-buy tabletop game for 2011 and may very well be the best game released this calendar year.
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